October 16th, 2010
I’ve just committed the 0.3 version of WiPad, this new release introduce a new mechanism which helps handle permalinks. Having to deal with a single-file Sencha-based application made me pretty hard to figure out how to re-introduce permalink and give the opportunity to reach a single post using its url.
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Tags: permalink, Sencha, wipad
Posted in Annunci
September 9th, 2010
I’m recently enjoying KillZone 2 so much; during one of my gaming sessions I noticed that the loading screen is designed as a bas-relief that you can partially rotate using the joypad oscilloscope, this technique, although easy to implement in a PS3 game, produce a very interesting effect and so I decided to try to transpose it to a web gallery.
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Tags: css3, gallery, parallax, rotate3d
Posted in Interfaccie
July 25th, 2010
Update 01/09/2010: WiPad is now published and available on the official WordPress plugin directory.
I’ve started deploying an iPad wordpress theme/plugin based on wptouch and powered by Sencha. Today I’ve reached the first working alpha and so I’ve decided to use it against this blog. You can try out this theme by surfing here with an iPad or a simulator; two screenshots are also available after the jump.
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Tags: iPad, Sencha, Theme, Wordpress, WpTouch
Posted in Annunci
June 19th, 2010
CSS3 has gradients and CSS3 has shadows, so why don’t try to use both to simulate a light source ? That is the basic idea behind this project. I’ve set-up a small demo which let you use the mouse to direct a light source over a text and observe its shadow change according to light position.
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Posted in Interfaccie
June 12th, 2010
Thanks to Uncle Pear suggestion I realized that you can easily check-in in every Foursquare venue simply invoking its id using the API, to try this behavior I checked in at Johannesburg WC2010 stadium from my home in Italy.
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Tags: foursquare
Posted in Algoritmi
June 6th, 2010
update 14/07/2010: rubyinside.com featured my speaker showcase ! Here’s the post !
update 19/06/2010: my speakers showcase gets a dedicated post at euruko2010 official blog from Ela. Thanks guys !
Euruko 2010 is over. It was a great week-end spent among cool people having fun and talking about Ruby. As Matz said “we have a nice community”, and that’s absolutely true. To honor this conference (and to test some CSS3 features ^_^ ) I’ve developed a page showcasing the speakers and their talks. For each of them you may find a short summary and some resources (slide, etc..).
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Tags: css3, Euruko 2010
Posted in Annunci, Approfondimenti
May 23rd, 2010
Just a small post to thanks everyone who took part to whymca 2010 conference. I specially want to thanks people who attend my and Marco‘s talk ‘HTML5 come strumento di sviluppo mobile’. Finally many kudos to all the organizers who managed to set-up this amazing conference.
Tags: whymca10
Posted in Annunci
May 4th, 2010
Yesterday was sunday and I came up with a fascinating idea: what happens if I use wordnet to measure the distance between two words ? By assigning weights to all the relation types and by navigate this relations graph I thought to be able to measure the distance between a word and the others in terms of the minimum sum of weights of the edges between each pair made of the chosen word and another.
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Tags: Semantic Relations, wordnet
Posted in Algoritmi
April 2nd, 2010
During the last hour I modified my previous version of Game Of life trying to reproduce the same behavior using an analogic discriminator. Instead of counting the number of neighbours I elaborate their medium color and use this value to decide the next rgb combination of the cell.
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Tags: cellular automata, game of life, Processing
Posted in Algoritmi
March 20th, 2010
Everybody knows the popular Game of Life created by Jhon Conway and becamed famous after been published by Martin Gardner on Scientific American in 1970. It is essentially a cellular automation algorithm with a very few simple rules that determinate how to grow a pool of one-pixel-shaped organisms layed upon a 2D matrix.
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Tags: game of life, Jhon Conway, Processing
Posted in Algoritmi