Flying memes

WiPad 0.3, aka: how to handle permalinks

October 16th, 2010

I’ve just committed the 0.3 version of WiPad, this new release introduce a new mechanism which helps handle permalinks. Having to deal with a single-file Sencha-based application made me pretty hard to figure out how to re-introduce permalink and give the opportunity to reach a single post using its url.

Read the rest of this entry »

A mouse driven CSS3 ‘rotate3d’ parallax gallery for Safari

September 9th, 2010

I’m recently enjoying KillZone 2 so much; during one of my gaming sessions I noticed that the loading screen is designed as a bas-relief that you can partially rotate using the joypad oscilloscope, this technique, although easy to implement in a PS3 game, produce a very interesting effect and so I decided to try to transpose it to a web gallery.

Read the rest of this entry »

An iPad plugin theme for wordpress: working alpha

July 25th, 2010

Update 01/09/2010: WiPad is now published and available on the official WordPress plugin directory.

I’ve started deploying an iPad wordpress theme/plugin based on wptouch and powered by Sencha. Today I’ve reached the first working alpha and so I’ve decided to use it against this blog. You can try out this theme by surfing here with an iPad or a simulator; two screenshots are also available after the jump.

Read the rest of this entry »

We Love Shadows! A CSS3 and Javascript based light source

June 19th, 2010

CSS3 has gradients and CSS3 has shadows, so why don’t try to use both to simulate a light source ? That is the basic idea behind this project. I’ve set-up a small demo which let you use the mouse to direct a light source over a text and observe its shadow change according to light position.

Read the rest of this entry »

I’ve just checked in at WC2010 Johannesburg Stadium from home

June 12th, 2010

Thanks to Uncle Pear suggestion I realized that you can easily check-in in every Foursquare venue simply invoking its id using the API, to try this behavior I checked in at Johannesburg  WC2010 stadium from my home in Italy.

Read the rest of this entry »

Euruko 2010 and some CSS3 experiments

June 6th, 2010

update 14/07/2010: rubyinside.com featured my speaker showcase ! Here’s the post !

update 19/06/2010: my speakers showcase gets a dedicated post at euruko2010 official blog from Ela. Thanks guys !

Euruko 2010 is over. It was a great week-end spent among cool people having fun and talking about Ruby. As Matz said “we have a nice community”, and that’s absolutely true. To honor this conference (and to test some CSS3 features ^_^ ) I’ve developed a page showcasing the speakers and their talks. For each of them you may find a short summary and some resources (slide, etc..).

Read the rest of this entry »

whymca 2010: so good!

May 23rd, 2010

Just a small post to thanks everyone who took part to whymca 2010 conference. I specially want to thanks people who attend my and Marco‘s talk ‘HTML5 come strumento di sviluppo mobile’. Finally many kudos to all the organizers who managed to set-up this amazing conference.

A semantic experiment for separate good from bad.

May 4th, 2010

Yesterday was sunday and I came up with a fascinating idea: what happens if I use wordnet to measure the distance between two words ? By assigning weights to all the relation types and by navigate this relations graph I thought to be able to measure the distance between a word and the others in terms of the minimum sum of weights of the edges between each pair made of the chosen word and another.

Read the rest of this entry »

Game of Life, introducing gray

April 2nd, 2010

During the last hour I modified my previous version of Game Of life trying to reproduce the same behavior using an analogic discriminator. Instead of counting the number of neighbours I elaborate their medium color and use this value to decide the next rgb combination of the cell.

Read the rest of this entry »

A processing.org Game of Life

March 20th, 2010

Everybody knows the popular Game of Life created by Jhon Conway and becamed famous after been published by Martin Gardner on Scientific American in 1970. It is essentially a cellular automation algorithm with a very few simple rules that determinate how to grow a pool of one-pixel-shaped organisms layed upon a 2D matrix.

Read the rest of this entry »