Posts Tagged ‘Processing’
Tuesday, October 25th, 2011
Lately I’ve been pretty busy enjoying some real time data visualization examples and demo. To have some data to work with I decided to use Twitter API, in particular I rely on jQuery LiveTwitter plugin by elektronaut; next I built a stack chart like visualization in which every new tweet of a chosen topic is dropped over its language column.
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Tags: data visualization, Processing, real time, twitter
Posted in Annunci, Interfaccie | Comments Off on Real time twitter data visualization with Processing.js
Friday, April 2nd, 2010
During the last hour I modified my previous version of Game Of life trying to reproduce the same behavior using an analogic discriminator. Instead of counting the number of neighbours I elaborate their medium color and use this value to decide the next rgb combination of the cell.
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Tags: cellular automata, game of life, Processing
Posted in Algoritmi | Comments Off on Game of Life, introducing gray
Saturday, March 20th, 2010
Everybody knows the popular Game of Life created by Jhon Conway and becamed famous after been published by Martin Gardner on Scientific American in 1970. It is essentially a cellular automation algorithm with a very few simple rules that determinate how to grow a pool of one-pixel-shaped organisms layed upon a 2D matrix.
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Tags: game of life, Jhon Conway, Processing
Posted in Algoritmi | Comments Off on A processing.org Game of Life
Sunday, January 18th, 2009
Il reinforcement learning (o apprendimento con rinforzo) è una approcio che appartiene alla categoria dei sistemi intelligenti e che si applica a tutte quelle casistiche nelle quali un agente deve esplorare ed interagire con l’ambiente circostante.
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Tags: Apprendimento con Rinforzo, Processing, Q-learning, Reinforcement Learning
Posted in Algoritmi | Comments Off on Q-learning con processing.org
Thursday, January 1st, 2009
Esiste molta letteratura sul problema di simulazione di uno stormo (detto anche Flocking), queste sono le tre regole principali a cui ogni partecipante allo stormo deve obbedire:
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Tags: Algoritmo, Engine, Flock, Processing, Simulazione, Stormo
Posted in Algoritmi | Comments Off on Uno stormo con processing.org